Hello all! This is a quick status update on this project as I didnt post much this year in this devblog, although I did post more on reddit/r/roguelikedevs. I w...
Past few weeks I have progressed to get to visuals as soon as possible, but kinf of failed cause of a compiler bug. To be very short, the compiler bug happens w...
Every January the reddit r/roguelikedev/ group is having an event where gamedev posts about their project, their retrospective through the year and what they in...
This week’s progress: I improved the system to make the C++ side (model + director) control in broad strokes the Godot side (the view implementation) by doing...
This week I was supposed to setup a failure strategy and logging system but before that I wanted to quickly implement the most basic game states: having a title...
This week was quite busy both in the project and in dayjob, I’m super tired but things progressed: I managed to complete a working architecture for the model...
This week have seen slow progress as I recover from some minor health problems, nothing to worry about but prevented me to have any focus for several days. When...
This week I had planned to focus mostly on design notes to fix some ideas in the wood (instead of the marble). Previously I was using draw.io files to note my d...