Quick status update
Hello all!
This is a quick status update on this project as I didnt post much this year in this devblog, although I did post more on reddit/r/roguelikedevs. I wanted to stop posting every week here as most of my updates are about details not interesting for potential players.
Current status: progress on the game is temporarily halted because I had to make a big move in a new place, which is done but I’m not completely setup yet so I lack time to resume the project. Once done I’ll be able to continue normally. At this point the project is still technically in it’s early phase. This year has not been kind to my free time, unfortunately, and I couldn’t progress as fast as the previous year when I was working on the prototypes for MEGAST. The game isnt yet in a showable shape, but my main goal is to get something I can show “soon”, while also making sure to technically make the game long-term viable - I dont want to rush and break future progress. Basically, the game’s development is still ongoing but a bit slower than I planned (which was already “slow”), which is painful but still progress. I would like my next update here to be with at least decent screenshots or a video (even if super ugly), so that will take some time, but I’m sure most of you all are interested in that more than my ranting about technical details 🤡.
See you soon with a proper update 🙏🏼
MEGASTRUCTURES
Post-cyberpunk roguelike - Play a transhuman exploring gigantic megastructures
Status | Prototype |
Author | Klaim |
Genre | Role Playing, Survival |
Tags | Cyberpunk, lone-survivor, Post-apocalyptic, post-cyberpunk, Roguelike, Roguelite, Singleplayer, Turn-based, Turn-Based Combat |
More posts
- DEVLOG 2024-01-06Jan 06, 2024
- 2023 RetrospectiveJan 03, 2024
- DEVLOG 2023-12-23Dec 23, 2023
- DEVLOG 2023-12-16Dec 15, 2023
- DEVLOG 2023-12-09Dec 09, 2023
- DEVLOG 2023-12-02Dec 02, 2023
- DEVLOG 2023-11-18Nov 18, 2023
- DEVLOG 2023-11-11Nov 11, 2023
- DEVLOG 2023-11-04Nov 04, 2023
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