This is a demo, complete game coming soon, feedback is very much appreciated. :)

Hard Glitch v0.10 - 2020-10-25 

These are the changes that can be seen when playing:

- "Game Over" screen improved (still WIP). - Added mouse cursors. - Improved speed of movement: "Move" animations are now faster and plays almost simultaneously if there are a lot of characters. - Improved general program speed by removing debugging tools. - Crypto Keys can now be moved, but destroying the ones in the first rooms leads to "Game Over". - Level 1 "push/pull" first room improvements. - "Copy" action now maintain the kind of AI or player control of the copied entity (only usable in the "Random Test Level" for now). - Added "Merge" action (only usable in the "Random Test Level" for now). - Improved "Credits" screen.

- Fixed "random jump" from teleporting inside walls. - Fixed wrong walls appearing in level 1. - Fixed (wip) level 1 music looping issue. - Added compression on sound effects channel to limit them from being loud. - Fixed accidental item dropping animation (not the right animation). - Fixed infobox button sprite. - Fixed view distance of characters being +1 for no reason.

Updated 4 days ago
Published 18 days ago
StatusIn development
TagsCyberpunk, Roguelike, Turn-based
Average sessionAbout a half-hour
InputsKeyboard, Mouse

Development log


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Great work @Klaim! You've put in a ton of time and it really shows. Excellent project :) 

Thank you!
The other levels are coming, their content is already in but we lacked time to complete their generation. You will be able to see more soon ^^

Really like how the art style , music /fx and gameplay have all come together around the theme!

Thank you! Hopefully you will be able to see even more content when I'll activate the other levels ^^