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Warning: this game is better played with a game controller (XBoxs, PSs, or similar)

Made in HomeTeam Gamedev (


  • Klaim (A. Joël Lamotte): Project lead, core concept and main gameplay
    code, level waves system, player movement and firing, player ship, in-game animations, overload feature, bullets, enemy AI, bosses, scrolling background, boundary checking, help text
  • hugolnx: Scoring system, bullet shield functionality, UI overload bar implementation, timer bar, overload effects, HUD font, bug fixing
  • Shaun Lindsley: End Music, in-game sounds (damage, destruction, teleport, shield, menus, turning, overload, recovery, shooting, rotation, deflection, and new wave starting)
  • Christer "McFunkypants" Kaitila: 3D and wobble grid backgrounds, logo, main menu, spawn warning effects, new ship design, glitch explosions, trail effect, end screen, pause screen improvements, assorted particles and particle cleanup
  • Stebs: In-game music
  • Chris Markle: Menu music, player shot sound
  • Jaime Rivas: Overload UI bar initial design, converted project to support shadergraph
  • Michael "Misha" Fewkes: Music system scripting, color body collision code
  • Marcelo Gonçalves: Early movement system prototyping
  • StarlightSkyes: Intro voice
  • Chris DeLeon: Prototype shot debugging, compiled credits
  • Game made in HomeTeam Gamedev - join us at

PlatformsWindows, macOS, Linux, HTML5
Rated 5.0 out of 5 stars
(1 total ratings)
GenreShooter, Puzzle
Made withUnity
Tags3D, Experimental, Shoot 'Em Up
Average sessionA few minutes
InputsKeyboard, Xbox controller, Gamepad (any), Playstation controller


Download 30 MB
Version 1 Jan 04, 2019
Download 29 MB
Version 1 Jan 04, 2019
Download 29 MB
Version 2 Jan 04, 2019
Download 29 MB
Version 1 Jan 03, 2019
Download 26 MB
Version 1 Jan 03, 2019


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10/10 this is one of those games that feels so niche -- but this scratches a complex itch i've had. it's weird as hell, but perfect because of it. 


Thanks! I’m surprised anyone tried it XD I agree it has quite a lot of potential, too bad we didnt have time to make good levels and ennemies based on this core gameplay idea. Maybe I’ll take another stab at it another time.